Saturday, 14 February 2009
Friday, 13 February 2009
EVALUATION
What skills have you developed through this module and how effectively do you think you have applied them?
My animation skills have improved massively. I feel I can approach animation-based work much more confidently as I have a good grasp and understanding of related software, planning techniques and terminology. Also my organisation skills have improved with the use of labelling and ordering files.
What approaches to/methods of research have you developed and how have they informed your design development process?
During the project I allowed more time for research as opposed to previous projects, I feel I spent adequate time on research and believe this aided my storyboards, animation and iweb.
What strengths can you identify in your work and how have/will you capitalise on these?
I think my animation and iweb design are the strong points of my work. I’d like to continue to work with screen-based media in future projects; I can use the skills I’ve gained from this project to do so. I’ve also recently entered my iweb homepage image into a t-shirt design competition to further improve my portfolio of work.
What weaknesses can you identify in your work and how will you address these more fully?
I feel I could have developed my imagery more for my animation, tested different illustration styles and experimented with colour to see what would work best for the animation
Identify five things that you will do differently next time and what do you expect to gain from doing these?
Develop imagery more; this would expand my development and give me different styles to choose from, to determine which works best when in motion.
I think I could have possibly spent more time working out the timing of my animation, although I found it difficult to do so before getting work on-screen.
I would do more test animations, testing different ways in which I can animate, finding the best method for my final animation.
My animation skills have improved massively. I feel I can approach animation-based work much more confidently as I have a good grasp and understanding of related software, planning techniques and terminology. Also my organisation skills have improved with the use of labelling and ordering files.
What approaches to/methods of research have you developed and how have they informed your design development process?
During the project I allowed more time for research as opposed to previous projects, I feel I spent adequate time on research and believe this aided my storyboards, animation and iweb.
What strengths can you identify in your work and how have/will you capitalise on these?
I think my animation and iweb design are the strong points of my work. I’d like to continue to work with screen-based media in future projects; I can use the skills I’ve gained from this project to do so. I’ve also recently entered my iweb homepage image into a t-shirt design competition to further improve my portfolio of work.
What weaknesses can you identify in your work and how will you address these more fully?
I feel I could have developed my imagery more for my animation, tested different illustration styles and experimented with colour to see what would work best for the animation
Identify five things that you will do differently next time and what do you expect to gain from doing these?
Develop imagery more; this would expand my development and give me different styles to choose from, to determine which works best when in motion.
I think I could have possibly spent more time working out the timing of my animation, although I found it difficult to do so before getting work on-screen.
I would do more test animations, testing different ways in which I can animate, finding the best method for my final animation.

Thursday, 12 February 2009
Wednesday, 11 February 2009
t-shirt adaptation
Sunday, 8 February 2009
LoyalKasper.com
iweb influence
Here are some websites which inspired my iweb. They have innovative, easily navigable, and visually exciting site pages.
http://www.flag.cc/
http://www.sachareeb.com/
http://www.lookinglately.com
http://www.loyalkaspar.com
http://www.karlssonwilker.com
http://www.flag.cc/
http://www.sachareeb.com/
http://www.lookinglately.com
http://www.loyalkaspar.com
http://www.karlssonwilker.com
Thursday, 5 February 2009
iweb
Monday, 2 February 2009
Top ten best movie giants - tester 008
Here I'v added the screaming woman and played with camera angles/zoom.
Top ten best movie giants - tester 007
Iv managed to syncronise image with sound, I have to view and work in 'quarterly' res to avoid any lagging.
Sunday, 1 February 2009
Sound Editing - TOP TEN

I used GarageBand to edit my backing track for the animation, I cropped track to 35 secs by joining the start and ending together, cutting out the middle part of the track. The transition from start to end section is on beat and well hidden. i then simply imported the track into AE as a footage file.
Top Ten Best Movie Giants. TESTER 003
Here's my animation development so far, iv sourced and edited a backing track and toouched up on some areas of animation.
Timing slips out of sinc towards the end of visuals, the track can be listedned to by simply letting the animation continue to play.
Work in progress...
Thursday, 29 January 2009
Wednesday, 28 January 2009
Tuesday, 20 January 2009
1950s Movie Trailers
Here's a showreel of monster movie trailers from the '50s.
From these clips I can take aspects of them to add to my animation, gaining that same '50s horror style.
Such as;
-Black & White
-Grainy picture from the old film.
-The 'over-the-top' type (font style and actual content) displayed before the introduction of the film's name.
-The tension building brass-band music.
-The transitions of each piece of type when coming onto/off the screen.
-The sound effects of ray-guns, monsters, false car tyre squeals. Mostly badly dubbed.
-The one-liners of the terrified public.
- The narrated speech which sometimes follows the on-screen type, usually a deep male voice filled with seriousness.
1950s Movie Trailers
The Cosmic Monsters
The titles in this trailer are animated accordingly to their meaning, emphasizing them. Also the eerie background adds to the frightfulness of the film.
Big Active
Here is the showreel of design firm 'Big Active'. They specialise in motion graphics and have created some iconic sequences. I particularly like the BBC Radio clip within this showreel; showing a hand-generated/scribbled effect, which can make the viewers eye follow every move and focus on one part of the screen, like a trail of animation.
Sunday, 18 January 2009
3D Type - MoreVision
More Vision is a design company ran by Andrew Morev which deals solely with motion graphics. Based in the UK, More Vision is one of the biggest names in 3D type design, his work has seen the cover of Computer Arts and used across the web. Seeing his work got me interested in 3D type and has spurred me on to experiment with it myself.









PYSOP
Psyop are another motion based design firm. They are based in America but have worked with clients all over the world. These include; Coca-Cola, O2, Fox, Michelin, Renault, Mtv and Ubisoft. They are experts at animation and seeing some of their work has made me question whether to follow the print based typography route in design or infact want to do both print and digital work.
Saturday, 17 January 2009
PIXEL ANIMATION!
This is a TV spot produced for SIM Global Education in Singapore. The animation was created by Eboy.
http://www.caraq.com/
Here's a downloadable program which lets you create your own pixellated avatars and annimate them in set environments. The website has great pixel animations too.
Wednesday, 14 January 2009
Friday, 9 January 2009
Rob Sacchetto
Rob Sacchetto will 'Zombiefy' you for a price, just upload a photo of yourself master illustrator Sacchetto will transform you into the living dead.
Hiss work shows high levels of illustrating talent and a keen grasp of what a zombie looks like, with great detail and outstanding colour.
http://www.zombieportraits.com/portraits.html



Hiss work shows high levels of illustrating talent and a keen grasp of what a zombie looks like, with great detail and outstanding colour.
http://www.zombieportraits.com/portraits.html




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